Dedque's workshop

Generating maps for gnomes: non-linear noise combinations

Perlin noise is a default go-to option if you need to generate a terrain for your game. Simple to understand, computationally light (as long as you know what you are doing), and is either already implemented in your favorite engine, or can be easily found and copypasted in a language you need. The results are usually reasonable, but way too bori... Read more

EKNM Hub: Finding the balance between serverless and on-premise

A samurai has no goal, only path… And this path started with requirements. What we needed was a website, a file storage, an admin panel, and a lot of different things to help us with our ideas that constantly appear and disappear. In other words, a lot of functionality, but cheap, highly configurable, and hopefully workable. And it takes some ti... Read more

Summarizing the news using self-attention method

Introduction (circa 2024) I used to train transformer models before it became mainstream. Comparing to ChatGPT and models alike, this one is very unimpressive, one can even say pathetic. But let’s not forget that the work was done in 2020 by a mere 4th year student using free datasets and a 10 bucks google colab subscription. The code was mostl... Read more

Befriending Unity and ARKit

Nowadays people start to use AR and VR in various types of everyday activities and there is no doubt that augmented reality is the future of human interaction with the virtual world. But from a developer side, there still are important choices that can make development easier and the final product better or vice versa. Our team also faced such c... Read more